Subject Seven

Description:

Physiology

  • Accelerated brain activity & reflexes

Combat Training

  • Melee combat
  • Armor & Firearms training

Cybernetic Enhancements

  • Unknown: Arm
  • Unknown: Digestive
  • Unknown: Immune

Psionic Capabilities

  • Mind Blade: Can project two energy fields from arms that cut like plasma.
  • Telepathy 120 ft range, no language barrier
  • Potent Psionics: 1/turn deal 1d8 psychic damage to target hit by attack
  • Hone the Blade (2/5 energy): Increase mindblade damage by +1 or +2 for 10 minutes
  • Consumptive Blade Regain 2 energy when dropping foe with blade
  • Parry Dodge as a bonus action
  • Light Step: Bonus action, speed increased by 10 for your turn, standing up does not cost half movement
  • Focus: Chameleon: While focused, you gain advantage on Stealth checks.
  • Chameleon (2 energy): Attempt to hide even if you have no cover/cannot otherwise hide. TO maintain this, you must reach cover or have a distraction next round.
  • Chamelon: Step from Sight (3 energy): Concentrate on this power to become invisible for up to a minute or until you attack.
  • Celerity: Focus While focused, your walking speed increases by 10 feet.
  • Celerity: Rapid Step (1-6 Energy): As a bonus action, increase move speed by 10ft/energy for 1 round.
  • Nomad: Focus While focused, after teleporting on your turn your walking speed increases by 10 ft until the end of your turn.
  • Nomad: Flashstep (1-6 Energy): If you haven’t moved yet on your turn, you take a bonus action to teleport up to 20ft/energy spent to an unoccupied space you can see. Your speed is reduced to 0 until the end of your turn.
Bio:

Subject Seven

Ex Caelum: Awakening TormentedbyGnomes