Ex Caelum: Awakening
- Hyper-reactive reflexes
- Advanced hand-to-hand combat capabilities
- Extra Attack Attack twice when using the Attack action.
- Eliminate: Attacks that hit flat-footed creatures are automatically critical hits.
- Nanites: Limited pool of nanites that can temporarily accelerate body function. Recharges on a rest.
- Molecular Healing: Heals 4 hp/round for 10 rounds. Recharge on rest.
- Rapid Strikes (1 nanite): Immediately after taking the attack action, spend 1 nanite to make two more attacks as a Bonus Action.
- Cybernetic Flesh (1 Nanite) Dodge as a Bonus action.
- Inhuman Celerity (1 Nanite) Dash or disengage as a bonus action. Jump distance doubled for one round.
- Nanowarrior Suite: Arms can project cybernetic weapons (1d6+4 damage), damage type can be modified 1/round (slashing, piercing, bludgeoning)
- Unknown: Lungs
- Unknown: Brain
- Active Camo: When activated, you have advantage on Stealth, and hostiles have disadvantage to detect you.